There's more than enough to heal all the pigs. Everyone in the party should have a bless too so you can just charge all 4 in the ruins or something. If needed in Bracusses armory is tank with endldess source deposit. I know I wouldn't have lived if I actually had to kill all of those enemies. Yep all the pigs, one will then talk to you and continue the quest. If you don't have a solid foundation of defensive spells, then I could see why this fight would be hard though. Since I only needed to buy time, this approach worked great, and I easily won the fight as a result (and I'm playing on Tactician). Once I had that set up my Assassin just focused on nuking down remaining gheist, while my tank and healer focused on keeping our physical and magical armor up, shredding armor and knocking people down who weren't petrified, and healing anyone who got too badly injured. Now my characters couldn't burn, so the bombs, and the mages ranged atttacks, were worthless. Then Dallis' mage friend shot fire at Malady, doing some solid damage and setting the ground on fire, so what did I do? I cast bless on Malady, turning all that fire into Blessed Fire and giving my units Holy Fire. If I remember right, the weaponised monks don't have magical defense, so I had my character with Medusa Head wait until the weaponised monks were near Malady, then petrified them, as well as one of the gheists, essentially taking them out of the fight. I got everyone over there as fast as possible, and set up a basic perimeter. What I did was focus on defending Malady. I personally didn't have trouble with that fight.
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